Context & Resources

โ† Manifesting Interaction

Interactive Art & Design

Interactive art and design existed before the computer age, but with the rise of electronics and microchips this discipline gathered an increasingly popular recognition. In the 60s, early tech companies started partnering with artists and art institutions to demonstrate the cultural potential of their products.

Arte Programmata, Milan, 1962
Cybernetic Serendipity, London, 1968
9 Evenings: Theatre & Engineering, New Jersey, 1966

Since then, growth in the tech industry opened up other tools for the arts: sensors, programmable machines, videogames, light and sound devices, internet infrastructures. New tech brought about new configurations of making art and design, with consequences on the own experience of art โ€” the audience is now not only a viewer but a participant, a player, an inter-actor.

Gravitaional Bodies, Marnix de Nijs, 2025
Pochva, Philipp Groubnov, 2023
Spirit Systems of Soft Knowing เผŠ*ยทหš, Keiken, 2024
Future Dance of Nostalgia, Kexin Hao, 2022

Resources

V2_Lab Archive Ars Electronica Archive Instrument Inventors Initiatives

From the Wiki

Physical Computing About TouchDesigner About Arduino